Bullet heaven, now in 3D
Run, jump and kite hordes across real 3D terrain: castle walls, sunken canals, bone bridges and floating islands. High ground matters, and so does your footwork.
COMING SOON TO STEAM
Survive the swarm. Shatter the realms.
A 3D survivors-like roguelite with the soul of a 1998 PlayStation classic. Play as Merlin, stack 20+ spells into a storm of light, and fight through ten-minute runs across toy kingdoms, sunken Atlantis, a skull-gated Hell and the edge of the cosmos.
Opens your email app with a message ready to go: just hit Send. Or write to WizardWorld3D@proton.me. One email on launch day, plus the occasional devlog.
What is Wizard World 3D?
Wizard World 3D is an indie wizard game: a 3D action roguelike in the survivors genre (also called bullet heaven or horde survival), wrapped in low-poly PS1 nostalgia. Your spells cast themselves. Your job is to run, jump, dodge and choose: every level-up offers a fresh pick of spells and upgrades, and by minute ten your build is a screen-filling light show.
Explore open 3D maps with a third-person chase camera. Charge shrines for permanent stat boosts, crack pots for gold, spin treasure chests for loot, hunt down the hidden boss portal, then survive the Final Swarm. Between runs, everything you bring home grows your base, the Astral Nexus.
Run, jump and kite hordes across real 3D terrain: castle walls, sunken canals, bone bridges and floating islands. High ground matters, and so does your footwork.
Every stage is a ten-minute run: minibosses, swarm surges, a hidden boss portal and a Final Swarm that never stops coming. The perfect length for "just one more run."
Chrome tyrannosaurs, sun-god mechs, brick dragons and pyramid-headed sorcerers. Every attack telegraphs in red, so read it, jump it and punish it.
Every run pays off. Bank gold and loot at the Astral Nexus, upgrade eight facilities through three visible tiers, and open new realm portals as you clear stages.
Pocket-sized companions live in your hub. Feed them what you find on your runs and raise them in a cosy virtual-pet garden.
Low-poly models, chunky textures, Gouraud lighting, dithering and fog: the look of a memory-card classic, rendered at full modern resolution with a crisp HUD.
Anatomy of a run
Merlin lands with three starting spells. They fire on their own. You steer, collect XP and choose upgrades.
Watch
14 stages · 6 realms
Every stage is a hand-built 3D world with its own cast of monsters, secrets to climb to and a boss waiting behind the portal. Tap a world to look around.
A studded toy-brick kingdom floating on a cloud sea beneath an endless rainbow. Clockwork tin soldiers and jack-in-the-boxes guard the keep.
Boss: Emberbrick, the brick dragon
Walk the Rib Road to a skull-faced keep on an island adrift over a sea of lava. Seven breeds of demon stand between you and the throne.
Seven demons. One throne.
Plato's ringed city, drowned. Walk the sunken canals past triremes on the seabed and step inside the temple of Poseidon, with the surface shimmering overhead.
Drowned hoplites, hippocamps & Firestone Medusas
A world printed on the pages of a giant open book: mushroom woods, basalt steps and prism peaks, all under the gaze of a colossal rainbow Architect.
Boss: Pyramidon
The Eternal City rebuilt as a toy box. Walk into the Pantheon, wade the Tiber, climb the Spanish Steps and make your last stand in the Colosseum.
All roads lead to the Colosseum
A midnight forest of glowing mushrooms beneath a striped moon, where Sporelings, Eye-Sores and Moon Toads guard the rainbow Realm Seal.
Boss: Pyramidon
Abandon all hope at the neon Gate of Hell: a colosseum of tombs, cages and humming pylons over a river of fire.
Boss: Hexmaul
The pyramids reborn as glowing power plants beside a cyberpunk Cairo and the Nile at dusk. Cyber mummies, scarabs and camels swarm the streets.
Rulers: Mummy Lord & Cyber Pharaoh
Where the journey begins: golden-hour beaches, a turquoise lagoon, a smoking volcano, and moai that do not stay still for long.
Beware the Moai Titan
Giant temple stones in a green valley beneath Mount Hermon, home to satyrs, strix and salamanders, and to the Bull of Baal.
Boss: the Watcher
Three floating neon motherboard colosseums adrift in a galaxy sky, each wired in the colours of the machine god waiting on it.
Rex Machina · Horakhty · Crimson Leviathan
A studded brick colosseum of gumball machines, rockets and toy trains, and a dinosaur who has decided it is all his.
Boss: Bricktator Rex
The spellbook
Every spell is a fully 3D effect, not a flat sprite. Pick them as you level, stack their upgrades, and watch them combine into something your graphics card will remember.
A prism of light splits into rainbow beams.
The pyramids strike from the sky.
A black hole drags them in, then pops.
A lava snake hunts, leaving fire behind.
Lightning leaps from foe to foe.
Storm clouds hunt your foes.
A twin of light casts your spells with you.
Roll the die: the face is the blast.
A salvo of homing missiles from your shoulders.
Green-fire skulls hunt your foes.
A field of slowed time around you.
Freezes enemies in an icy blast.
Summons a damaging rainbow ring.
Torpedoes lock on and detonate.
Bursts rainbow stars all around.
Hurls a blazing lava boulder.
Fires blades ahead and behind.
Merlin's first spell: fires at the nearest enemy.
…and more still hidden in the grimoire.
Boss rush
Each realm ends with a boss that has its own arsenal, its own arena and an enraged second phase. Learn the patterns, read the red, and take them down.
Cyber Arena · Final boss
The Chrome Tyrant
A six-metre chrome tyrannosaurus with a missile pod for one arm and a broadsword of light in the other claw. It roars when it arrives, and again when it gets angry.
Cyber Arena 2
The Sun Engine
A 9.5-metre obsidian god-mech with a falcon helm, obelisk cannons, a khopesh arm and a cyan plasma sun held in a ring of gold.
Cyber Arena 4
Wyrm of the Red Circuit
A 9.6-metre crimson war-mech with a serpent helm and a snout cannon. It doesn't just chase you: it pulls you in.
Toy Arena
Tyrant of the Toy Box
A toy-brick tyrannosaurus with a dart launcher on its shoulder and something very wrong behind the zipper on its belly.
Toy Castle
The Brick Dragon
Nearly eighteen metres of fire-breathing bricks, nesting above Toy Castle's rainbow. It flies. It grabs. It does not put you down gently.
Hell Arena
The Chain-Fist Brute
A half-cyborg demon the size of a house, with a war hammer in one hand and a grapple cannon in the other. Keep your distance? It has a plan for that.
Astral Grove · Origin of Realms
The All-Seeing Sorcerer
A wizard with a pyramid for a head and an eye that sees everything. Merlin's dark mirror, and the gatekeeper of the astral realm.
Home base
Every run ends in the same place: a floating temple-city at the centre of every realm. Win or lose, what you bring home makes it grow.
Six districts (island, ancient, cyber, toy, hell and astral) each guard sealed realm portals. Clear a stage and the next portal wakes up. Spend your haul on eight facilities, each with three visibly different tiers, from a humble stall to a landmark.
And when you need a break from saving reality, there's a pond with your name on it. Bring a fishing rod.
Pet garden
Not everything in Wizard World wants to eat you. Monsties are pocket-sized companions who hop around your hub between runs.
Feed them what you bring back from your adventures and raise them in a cosy, living garden, in the spirit of the virtual-pet gardens and monster-raising classics of the late 90s.
The look
Wizard World 3D is built from the ground up to feel like the Japanese PlayStation classics we grew up on. It has that PSX-style look: low-poly, saturated, a little bit strange, and full of charm.
Hand-tuned, segmented PS1-style characters with chunky pixel textures and expressive faces.
15-bit colour with ordered dithering, Gouraud lighting and classic distance fog.
Crisp at 1080p, 1440p and 4K, with an optional low-res retro mode for purists.
Third-person chase camera, mouse-look or right stick, and full controller support.
Fact sheet
Wizard World 3D is a 3D survivors-like roguelite with a retro PS1 low-poly art style. You play as Merlin, whose spells cast automatically while you move, jump and dodge huge swarms of monsters. Each stage is a 10-minute run with minibosses, a hidden boss portal and a Final Swarm. Between runs you return to the Astral Nexus, a home base that grows with the loot you bring back.
Wizard World 3D is coming soon to Steam. Join the email list to hear the release date first, and wishlist it on Steam as soon as the store page goes live.
Wizard World 3D is coming to Steam on Windows, macOS and Linux, and is being built with Steam Deck in mind.
Yes. Think of it as a 3D Vampire Survivors-like wizard game. If you enjoy auto-attacking survivors games like Vampire Survivors, Brotato or Megabonk, you'll feel at home. Wizard World 3D adds full 3D worlds with jumping and verticality, telegraphed boss fights, a growing home base, Monstie pets and a PS1-era look.
Wizard World 3D is developed by Wiz, an independent developer. For press and business enquiries, email WizardWorld3D@proton.me.
Each stage runs for ten minutes before the Final Swarm arrives, so a single run fits in a coffee break, and "one more run" is always tempting.
Yes. Wizard World 3D supports both keyboard and mouse and gamepads, with the camera on the right stick.
Wizard World 3D is a single-player game.
Pricing will be announced closer to launch. Email subscribers will be the first to know.
Wishlisting on Steam is the single biggest help: wishlists tell Steam to show the game to more players on launch day. Joining the email list and telling a friend helps too.
The portal is opening
Join the list for the launch-day alert, the release date and behind-the-scenes devlogs. You'll also be the first to know when the Steam page opens, so you can wishlist it on day one.
Opens your email app with a message ready to go: just hit Send. Or write to WizardWorld3D@proton.me. Only Wizard World 3D news. Never sold, never shared.